using UnityEngine;
using UnityEditor;
using System.Collections.Generic;

[System.Serializable]
public class PetDataAsset : ObjectAsset
{
    public string ShowName;
    public List<SkillAsset> SkillPool;

    [MenuItem("Assets/Create/PetDataAsset")]
    public static void CreateAsset()
    {
        ScriptableObjectUtility.CreateAsset<PetDataAsset>();
    }
}
